Anyway, like any project there were some good times when things went smoothly and a few bad times when things looked like they might go horribly wrong, but we got there in the end and delivered the Gold Master to the publishers pretty much on schedule. Hm, now that I think about it, Bernd said something about needing to concentrate on other things - if visiting games conventions was what he was referring to then maybe I got a raw deal. At the start of this year I was asked to lead the X³: Terran Conflict project through the final stages of the development process. I originally started work on this project way back before it had a name, designing and developing the new Mission Director system for creating missions. If you've spent any time on the Egosoft forums then you probably already know as much as you want know to about me, but for those who don't I'm (in no particular order) a software developer, veteran space gamer from the original Elite on the BBC Micro generation, and big fan of pizzas. Oh and I just found this little video on the internet where I was interviewed at GC in August (remember the pictures of the X Girl).Īnd yes it`s Lehahn with an "n" at the end -)Ĭheers and have fun playing X3:Terran Conflict. This one is from IGN and THAT one from Gamesradar is even better. They had the game for a longer time and HEY: They are coming to a nice conclusion, so I obviously have to like em too -) Wouldn`t it be nice then if magazines could openly point out which percentage of the plot and possibly even which percentage of other sandbox features of the game, they really saw?Īnyway, here are two of the more recent reviews. ![]() ![]() With our game this would definitely be a job that exceeds the time an average reviewer can spend on a game. I have been saying some things about the reviewing process of our game in the past.Įven though it would be great if a reviewer would have to play through all campaigns of a game (and that would mean not just the Terran story in our case) before casting a judgment, this IS too much to ask.
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